Скрипторий: Class - swashbuckler (player core 2)
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СТАТУС:
НЕТ ПЕРЕВОДАClass - swashbuckler (player core 2)
Swashbuckler
Class
Source Player Core 2
Many warriors rely on brute force, weighty armor, or cumbersome weapons. For you, battle is a dance where you move among foes with style and grace. You dart among combatants with flair and land powerful finishing moves with a flick of the wrist and a flash of the blade, all while countering attacks with elegant ripostes that keep enemies off balance. Harassing and thwarting your foes lets you charm fate and cheat death time and again with aplomb and plenty of flair.
Key Attribute: DEXTERITY
At 1st level, your class gives you an ability boost to Dexterity.
Hit Points: 10 plus your Constitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.
Expert in Reflex
Expert in Will
Trained in one skill determined by your swashbuckler's style
Trained in a number of additional skills equal to 4 plus your Intelligence modifier
Trained in martial weapons
Trained in unarmed attacks
Trained in unarmored defense
At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.
You gain panache by performing actions that have the bravado trait. Tumble Through and additional actions determined by your swashbuckler's style (see below) gain the bravado trait when you use them. The GM might determine that a check to perform a particularly daring action, such as swinging on a chandelier or sliding down a drapery, can gain the bravado trait. These checks typically involve at least a single action and a non-trivial DC. Normally, you gain and use panache only in combat encounters; when an encounter ends, you lose panache.
Powerful finisher actions, including Confident Finisher, can be used only while you have panache and cause you to lose your panache.
As your swashbuckler level increases, so does your additional damage for precise strike. At 5th, 9th, 13th, and 17th level, increase the amount of additional damage on a Strike by 1 and the additional damage on a finisher by 1d6.
A list of all swashbuckler's styles can be found here.
At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.
Battledancer: You can Step as a free action immediately after the finisher.
Braggart: If the foe was temporarily immune to your Demoralize, their temporary immunity ends.
Fencer: The foe is off-guard until your next turn.
Gymnast: If the foe is grabbed, restrained, or prone, you gain a circumstance bonus to the damage roll equal to double the number of weapon damage dice.
Rascal: The foe takes a –10 circumstance penalty to its speed until the start of your next turn.
Wit: The foe takes a –2 circumstance penalty to attack rolls against you until the start of your next turn.
When you Strike as part of a finisher or Opportune Riposte, you can give the Strike the failure effect from the Confident Finisher action, including the increase from Precise Finisher if you have that feat. You can do so only if the Strike uses a weapon or unarmed attack that you could use for Confident Finisher.
Many warriors rely on brute force, weighty armor, or cumbersome weapons. For you, battle is a dance where you move among foes with style and grace. You dart among combatants with flair and land powerful finishing moves with a flick of the wrist and a flash of the blade, all while countering attacks with elegant ripostes that keep enemies off balance. Harassing and thwarting your foes lets you charm fate and cheat death time and again with aplomb and plenty of flair.
Key Attribute: DEXTERITY
At 1st level, your class gives you an ability boost to Dexterity.
Hit Points: 10 plus your Constitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.
Roleplaying the Swashbuckler
During Combat Encounters...
You show off to gain panache, leveraging your flair to build up to powerful finishing moves. You stay nimble, moving into the best position to perform your maneuvers while dodging enemy blows and responding with swift ripostes. Depending on your swashbuckler's style, you might dance among your foes; slip past their defenses; or beguile, distract, or frighten them.During Social Encounters...
You are equally likely to charm or intimidate others—or both. You might be an adept socialite, or you might create distractions for others who do the talking.While Exploring...
You keep a careful eye on your surroundings and other people, always prepared to leap into action with bravado and flair. You interact with the environment in bold, sweeping strokes rather than skulking to avoid detection.In Downtime...
You might carouse at the tavern, repair and maintain your armaments, or train to learn new techniques and stunts. To maintain your impressive reputation, you might build an organization in your name or establish a following of admirers.You Might...
- Portray yourself as a heroic daredevil or a roguish braggart, knowing you can live up to the image you present.
- Hold yourself in high esteem, confident in your abilities and your reputation.
- Practice your skills and maneuvers regularly to ensure you never grow rusty.
Others Probably...
- Admire your theatrics, bravado, and skill with a blade.
- Find you arrogant unless they know you well enough to appreciate your flamboyant style.
- Underestimate how much of a threat you pose until they face the end of your deadly blade.
Initial Proficiencies
At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.Perception
Expert in PerceptionSaving Throws
Trained in FortitudeExpert in Reflex
Expert in Will
Skills
Trained in AcrobaticsTrained in one skill determined by your swashbuckler's style
Trained in a number of additional skills equal to 4 plus your Intelligence modifier
Attacks
Trained in simple weaponsTrained in martial weapons
Trained in unarmed attacks
Defenses
Trained in light armorTrained in unarmored defense
Class DC
Trained in swashbuckler class DCClass Features
You gain these features as a Swashbuckler. Abilities gained at higher levels list the levels at which you gain them next to the features' names.Ancestry and Background
In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.Attribute Boosts
In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers.At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.
Initial Proficiencies
At 1st level, you gain a number of proficiencies that represent your basic training, noted at the start of this class.Panache
You care as much about the way you accomplish something as whether you actually accomplish it in the first place. When you perform an action with particular style, you can leverage this moment of verve to perform spectacular, deadly maneuvers. This heightened state of flair is called panache.You gain panache by performing actions that have the bravado trait. Tumble Through and additional actions determined by your swashbuckler's style (see below) gain the bravado trait when you use them. The GM might determine that a check to perform a particularly daring action, such as swinging on a chandelier or sliding down a drapery, can gain the bravado trait. These checks typically involve at least a single action and a non-trivial DC. Normally, you gain and use panache only in combat encounters; when an encounter ends, you lose panache.
Powerful finisher actions, including Confident Finisher, can be used only while you have panache and cause you to lose your panache.
Precise Strike
When you make a Strike with an agile or finesse melee weapon or agile or finesse unarmed attack, you deal 2 additional precision damage. If the Strike is part of a finisher, the additional damage is 2d6 precision damage instead.As your swashbuckler level increases, so does your additional damage for precise strike. At 5th, 9th, 13th, and 17th level, increase the amount of additional damage on a Strike by 1 and the additional damage on a finisher by 1d6.
Stylish Combatant
You gain a +1 circumstance bonus to skill checks with the bravado trait while in a combat encounter. While you have panache, you gain a +5-foot status bonus to your Speeds.Swashbuckler’s Style
Your own distinctive style lets you gracefully handle any situation. Choose a swashbuckler’s style. This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action.A list of all swashbuckler's styles can be found here.
Confident Finisher
You gain an elegant finishing attack you can make when you have panache. You gain the Confident Finisher action.Swashbuckler Feats
At 1st level and every even-numbered level, you gain a swashbuckler class feat.Skill FeatsLevel 2
At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.Fortitude ExpertiseLevel 3
Your physique has grown hardy in your adventures. Your proficiency rank for Fortitude saves increases to expert.General FeatsLevel 3
At 3rd level and every 4 levels thereafter, you gain a general feat.Opportune RiposteLevel 3
You turn the tables on foes who fumble, capitalizing on their mistake. You gain the Opportune Riposte reaction.Skill IncreasesLevel 3
At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.
Stylish TricksLevel 3
At 3rd level, 7th level, and 15th level, you gain an additional skill increase you can apply only to Acrobatics or the skill from your swashbuckler’s style. You also gain an additional skill feat at these levels. This feat must be for Acrobatics or the trained skill from your swashbuckler’s style.Vivacious SpeedLevel 3
When you’ve made an impression, you move even faster than normal, darting about the battlefield with incredible speed. Increase the status bonus to your Speeds from stylish combatant to a +10-foot status bonus; this bonus increases by 5 feet at 7th, 11th, 15th, and 19th levels. When you don’t have panache, you still get half this status bonus to your Speed, rounded down to the nearest 5-foot increment.Ancestry FeatLevel 5
In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.Weapon ExpertiseLevel 5
You’ve dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. You gain access to the critical specialization effects of all weapons for which you have expert proficiency.Confident EvasionLevel 7
You’ve learned to move quickly to avoid explosions, a dragon’s breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.Weapon SpecializationLevel 7
You’ve learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you’re a master and 4 if you’re legendary.Exemplary FinisherLevel 9
You execute your finishing moves with spectacular flair, adding special effects to your finishers. If a Strike you make as part of a finisher hits a foe, you add one of the following effects to the Strike, depending on your swashbuckler's styleBattledancer: You can Step as a free action immediately after the finisher.
Braggart: If the foe was temporarily immune to your Demoralize, their temporary immunity ends.
Fencer: The foe is off-guard until your next turn.
Gymnast: If the foe is grabbed, restrained, or prone, you gain a circumstance bonus to the damage roll equal to double the number of weapon damage dice.
Rascal: The foe takes a –10 circumstance penalty to its speed until the start of your next turn.
Wit: The foe takes a –2 circumstance penalty to attack rolls against you until the start of your next turn.
Swashbuckler ExpertiseLevel 9
You perform swashbuckling techniques with exceptional flair, making them harder to resist. Your circumstance bonus from Stylish Combatant increases to +2. Your proficiency rank for your swashbuckler class DC increases to expert.Continuous FlairLevel 11
While not equal to your panache in combat, you have a dramatic flair about you in any situation. The circumstance bonus from Stylish Combatant applies in exploration mode.Perception MasteryLevel 11
Through your adventures, you’ve developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.Assured EvasionLevel 13
Your ability to elude danger is matchless. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.Light Armor ExpertiseLevel 13
You’ve learned to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.Weapon MasteryLevel 13
You fully understand your weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increase to master.Greater Weapon SpecializationLevel 15
Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you’re an expert, 6 if you’re a master, and 8 if you’re legendary.Keen FlairLevel 15
You inflict devastating attacks on even well-defended foes. When you Strike with a weapon or unarmed attack with which you have master proficiency, if you roll a 19 on the die and the roll is a success, you critically succeed instead.Reinforced EgoLevel 17
You’ve steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.Eternal ConfidenceLevel 19
As a swashbuckler at the peak of your skill, you swell with confidence in every attack. Your proficiency rank for your swashbuckler class DC increases to master.When you Strike as part of a finisher or Opportune Riposte, you can give the Strike the failure effect from the Confident Finisher action, including the increase from Precise Finisher if you have that feat. You can do so only if the Strike uses a weapon or unarmed attack that you could use for Confident Finisher.
Light Armor MasteryLevel 19
Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master.
Для этого предмета существует Legacy Версия.